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火影战记怎么修改人物攻击力,无cd也行,最好能给我技能代码~ 标签:

2025-07-26 03:35    来自:未知    过莫游戏网

下面的是卡卡西的数据代码(因字数超出,我删了后半部分)

<?xml version=1.0 encoding=utf-8

?>

- <animation>

- <action value=Idle>

- <date>

<dateName type=attackType>Kakashi</dateName>

<dateName type=attackValue>5500</dateName>

<dateName type=attackRangeX>29</dateName>

<dateName type=attackRangeY>75</dateName>

<coldName type=coldDown>224</coldName>

</date>

- <frame>

<frameName>Kakashi_Idle_01.png</frameName>

</frame>

</action>

- <action value=Walk>

- <frame>

<frameName>Kakashi_Walk_01.png</frameName>

<frameName>Kakashi_Walk_02.png</frameName>

<frameName>Kakashi_Walk_03.png</frameName>

<frameName>Kakashi_Walk_04.png</frameName>

<frameName>Kakashi_Walk_05.png</frameName>

<frameName>Kakashi_Walk_06.png</frameName>

</frame>

</action>

- <action value=Hurt>

- <frame>

<eventName type=setMove>32</eventName>

<frameName>Kakashi_Hurt_01.png</frameName>

<frameName>Kakashi_Hurt_02.png</frameName>

<eventName type=setSound>Audio/Kakashi/kakashi_hurt.ogg</eventName>

</frame>

</action>

- <action value=AirHurt>

- <frame>

<frameName>Kakashi_AirHurt_01.png</frameName>

</frame>

</action>

- <action value=KnockDown>

- <frame>

<frameName>Kakashi_KnockDown_01.png</frameName>

<eventName type=setDelay>10</eventName>

<frameName>Kakashi_KnockDown_02.png</frameName>

<eventName type=setDelay>60</eventName>

<frameName>Kakashi_KnockDown_03.png</frameName>

<frameName>Kakashi_KnockDown_04.png</frameName>

<frameName>Kakashi_KnockDown_05.png</frameName>

<frameName>Kakashi_KnockDown_06.png</frameName>

</frame>

</action>

- <action value=Float>

- <frame>

<frameName>Kakashi_Float_01.png</frameName>

<eventName type=setDelay>10</eventName>

<frameName>Kakashi_Float_02.png</frameName>

<eventName type=setDelay>10</eventName>

<frameName>Kakashi_Float_03.png</frameName>

</frame>

</action>

- <action value=Dead>

- <frame>

<frameName>Kakashi_KnockDown_01.png</frameName>

<frameName>Kakashi_KnockDown_02.png</frameName>

<eventName type=setSound>Audio/Kakashi/kakashi_dead.ogg</eventName>

</frame>

</action>

- <action value=nAttack>

- <date>

<dateName type=attackType>nAttack</dateName>

<dateName type=attackValue>60</dateName>

<dateName type=attackRangeX>16</dateName>

<dateName type=attackRangeY>48</dateName>

<coldName type=coldDown>0</coldName>

</date>

- <frame>

<frameName>Kakashi_NAttack_01.png</frameName>

<frameName>Kakashi_NAttack_02.png</frameName>

<frameName>Kakashi_NAttack_03.png</frameName>

<eventName type=setSound>Audio/Effect/combo1.ogg</eventName>

<eventName type=setAttackBox>n_hit</eventName>

<frameName>Kakashi_NAttack_04.png</frameName>

<frameName>Kakashi_NAttack_05.png</frameName>

<frameName>Kakashi_NAttack_06.png</frameName>

<eventName type=setMove>8</eventName>

<frameName>Kakashi_NAttack_07.png</frameName>

<eventName type=setSound>Audio/Effect/combo2.ogg</eventName>

<eventName type=setAttackBox>n_hit</eventName>

<frameName>Kakashi_NAttack_08.png</frameName>

<eventName type=setSound>Audio/Kakashi/kakashi_combo.ogg</eventName>

<frameName>Kakashi_NAttack_09.png</frameName>

<eventName type=setMove>16</eventName>

<frameName>Kakashi_NAttack_10.png</frameName>

<eventName type=setSound>Audio/Effect/combo3.ogg</eventName>

<eventName type=setAttackBox>l_hit</eventName>

<frameName>Kakashi_NAttack_11.png</frameName>

</frame>

</action>

————————————分割线(下面的是技能一的数据)————————————

- <action value=Skill01>技能一

- <date>

<dateName type=attackType>aAttack</dateName>

<dateName type=attackValue>1260(技能一攻击力)</dateName>

<dateName type=attackRangeX>0</dateName>

<dateName type=attackRangeY>48</dateName>

<coldName type=coldDown>10(cd技能一冷却时间)</coldName>

<dateName type=combatPoint>2240</dateName>

</date>

- <frame>

<frameName>Kakashi__01.png</frameName>

<frameName>Kakashi_Skill01_02.png</frameName>

<eventName type=setSound>Audio/Kakashi/kakashi_skill1.ogg</eventName>

<frameName>Kakashi_Skill10_04.png</frameName>

<eventName type=setCharge>200</eventName>

<frameName>Kakashi_Skill01_04.png</frameName>

<frameName>Kakashi_Skill01_05.png</frameName>

<frameName>Kakashi_Skill01_06.png</frameName>

<eventName type=setAttackBox>f_hit</eventName>

<eventName type=setDelay>20</eventName>

</frame>

</action>

————————————分割线(下面的是技能二的数据)————————————

- <action value=skill02>技能二

- <date>

<dateName type=attackType>Summon</dateName>

<dateName type=attackValue>0(技能二攻击力)</dateName>

<dateName type=attackRangeX>0</dateName>

<dateName type=attackRangeY>0</dateName>

<coldName type=coldDown>15(cd技能二冷却时间)</coldName>

<dateName type=combatPoint>2460</dateName>

</date>

- <frame>

<frameName>Kakashi_Skill01_01.png</frameName>

<frameName>Kakashi_Skill01_02.png</frameName>

<eventName type=setSound>Audio/Kakashi/kakashi_skill2.ogg</eventName>

<frameName>Kakashi_Skill02_03.png</frameName>

<frameName>Kakashi_Skill02_04.png</frameName>

<eventName type=setMon>Paku</eventName>

<eventName type=setDelay>10</eventName>

</frame>

</action>

————————————分割线(下面的是技能三的数据)————————————

- <action value=skill03>技能三

- <date>

<dateName type=attackType>cBuff</dateName>

<dateName type=attackValue>0(技能三攻击力)</dateName>

<dateName type=attackRangeX>0</dateName>

<dateName type=attackRangeY>30</dateName>

<coldName type=coldDown>40(cd技能三冷却时间)</coldName>

<dateName type=combatPoint>0</dateName>

</date>

- <frame>

<eventName type=setSound>Audio/Kakashi/kakashi_skill3.ogg</eventName>

<frameName>Kakashi_Skill03_01.png</frameName>

<frameName>Kakashi_Skill03_02.png</frameName>

<eventName type=setSkillEffect>sharingan2</eventName>

<frameName>Kakashi_Skill03_03.png</frameName>

<eventName type=setSound>Audio/Effect/srg2.ogg</eventName>

<eventName type=setDelay>30</eventName>

<eventName type=setBuff>17</eventName>

</frame>

</action>

- <action value=skill04>

- <date>

<dateName type=attackType>cAttack</dateName>

<dateName type=attackValue>440</dateName>

<dateName type=attackRangeX>16</dateName>

<dateName type=attackRangeY>48</dateName>

<coldName type=coldDown>1</coldName>

<dateName type=combatPoint>3680</dateName>

</date>

- <frame>

<eventName type=setSound>Audio/Effect/ougis.ogg</eventName>

<eventName type=setSound>Audio/Kakashi/kakashi_skill4.ogg</eventName>

<frameName>Kakashi_Skill04_004.png</frameName>

<eventName type=setShadow>10</eventName>

<frameName>Kakashi_Skill04_005.png</frameName>

<eventName type=setCharge>192</eventName>

<frameName>Kakashi_Skill04_006.png</frameName>

<eventName type=setShadow>10</eventName>

<eventName type=setAttackBox>c_hit</eventName>

<eventName type=setDSound>Audio/Effect/damage_o.ogg</eventName>

<frameName>Kakashi_Skill04_006.png</frameName>

<eventName type=setShadow>10</eventName>

<frameName>Kakashi_Skill04_007.png</frameName>

<frameName>Kakashi_Skill04_001.png</frameName>

<eventName type=setShadow>10</eventName>

<frameName>Kakashi_Skill04_002.png</frameName>

<eventName type=setDSound>Audio/Effect/damage_o.ogg</eventName>

<eventName type=setAttackBox>c_hit</eventName>

<frameName>Kakashi_Skill04_003.png</frameName>

<eventName type=setShadow>10</eventName>

<frameName>Kakashi_Skill04_009.png</frameName>

<frameName>Kakashi_Skill04_010.png</frameName>

<eventName type=setShadow>10</eventName>

<eventName type=setAttackBox>f_hit</eventName>

<eventName type=setDSound>Audio/Effect/damage_o2.ogg</eventName>

<frameName>Kakashi_Skill04_011.png</frameName>

<frameName>Kakashi_Skill04_012.png</frameName>

<eventName type=setShadow>10</eventName>

<frameName>Kakashi_Skill04_015.png</frameName>

<eventName type=setJump>true</eventName>

<frameName>Kakashi_Skill04_016.png</frameName>

<eventName type=setShadow>10</eventName>

<eventName type=setSound>Audio/Kakashi/leiqie.ogg</eventName>

<eventName type=setAttackBox>ac_hit</eventName>

<eventName type=setDelay>10</eventName>

<frameName>Kakashi_Skill04_017.png</frameName>

<eventName type=setAttackBox>ac_hit</eventName>

<eventName type=setDelay>10</eventName>

<frameName>Kakashi_Skill04_018.png</frameName>

<frameName>Kakashi_Skill04_019.png</frameName>

<eventName type=setDelay>20</eventName>

<frameName>Kakashi_Skill04_020.png</frameName>

</frame>

</action>

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